TableTop-FX Graphics Polish
So I spent a good bit of time polishing the graphics on my Tabletop-FX project. I improved the magic spell effects, adding branching to the lightning and an animated trail to the magic missiles. The new magic missile trail is actually a large particle simulation in houdini that I turned into an animated sprite. I also modeled some chess pieces (in Houdini!) to replace my old models. To go with the new theme I also made a chessboard texture for the board. Anyway, let me know in the comments if you have any ideas or suggestions. ( I could use some comments on my blog that aren’t from spammers!)
That’s really cool! Magic missile is pretty.
Might be pretty hard, but I wonder if you could make the chess pieces destructible….
I should make the pieces destructible! Maybe I could do something with the Houdini Engine…
cool, How about rotating camera? now only supports translate.
and Question… magic missle trail was done by pyro sim or pop? it is pretty cool
oh you said it was done by houdini particle… sorry
Hi Vich, yeah I should probably make the camera rotate at some point. And your correct the magic missile trail is a Houdini particle sim.