Dear Angelica Released

For most of 2016 I was working at Oculus Story Studio on their recently released VR short film, Dear Angelica. It was a really cool experience and a chance to expand my skills into the real-time realm using Unreal Engine 4. VR is a exciting new medium and I’m hoping to keep working in it moving forwards.

Explosion Compositing

I tweaked my explosion in nuke to give it an old film look.

Explosion V2

WIP Explosion from James Littlejohn on Vimeo.

I haven’t had much time to work on personal projects recently, but I found a bit of time to work on my artillery shell explosion.

Explosion WIP

WIP Explosion from James Littlejohn on Vimeo.

Work in progress.

TableTop-FX Graphics Polish

TabletopFX_2-18-15

So I spent a good bit of time polishing the graphics on my Tabletop-FX project. I improved the magic spell effects, adding branching to the lightning and an animated trail to the magic missiles. The new magic missile trail is actually a large particle simulation in houdini that I turned into an animated sprite. I also modeled some chess pieces (in Houdini!) to replace my old models. To go with the new theme I also made a chessboard texture for the board. Anyway, let me know in the comments if you have any ideas or suggestions. ( I could use some comments on my blog that aren’t from spammers!)

Tabletop-FX Demo

TabletopFX_2-7-15

I thought I should upload a work in progress version of Tabletop-FX. Its a personal project I started as a way for me to learn FX in Unity.

Here’s the link.

My new personal project.

TabletopFX_2-3-15

So I started a new project in Unity3D. It’s a personal project I’m using to build my knowledge of game FX. The general idea is that you’ll have a bunch of game pieces like chess or Dungeons and Dragons, but some of the pieces will be able to cast spells. I’m not sure if I’ll add real gameplay, as it’s more of an FX demo, but I’ll see where the project takes me. I don’t know what to call it, maybe “Tabletop-FX”, or possibly “Magic and Miniatures”.

Goodbye Dreamworks

I guess I’ve been neglecting this blog for the last 3 years. During that time I was working at Dreamworks Animation creating cool FX for a bunch of fun movies. I had a great time and met many people who I will never forget. However, now that I’m starting a new chapter in my life I think it is time to dust off this blog and do something cool with it.

Studio 2 WIP

Invasion from Kai Wang on Vimeo.

This is video of my studio 2 group project. Steven Genova – Acting, Set design, modeling, texturing (city) and Matte painting. James Littlejohn – Houdini Effects Kai Wang – Directing, Match moving, texturing (office), lighting and compositing. Drew Krehel – Steadicam operator Tom Sanders – Steadicam operator and stage Lighting Casey Smith – Stage Lighting

Fractal Flame Project

Python Fractal Flame from James Littlejohn on Vimeo.

Sytem Created in Houdini using a Python sop. based off fractal flame algorithm

This Project was actually completed half a year ago but I never got around to putting it up on the web.

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