Fractal Flames Project

I’m currently working on a project for my MEL scripting class to create 3d fractal flames in Houdini using a python SOP. I know it is strange that my MEL scripting project involves no actual MEL scripting but I got the okay from my teacher. Since I already have a fair amount of MEL scripting knowledge and I’m more interested in Houdini than Maya I thought it would be better for me to do a project in Houdini. If your not familiar with fractal flames they are a system to create fractal images based on mathematical functions. Fractal Flames were designed as a 2D system so it has taken me a bit of thinking to convert it to something that is 3D. However after working at it I now have a working prototype of the system. My biggest problem right now is speed. Python isn’t the fastest language and I haven’t figured out how to multi thread it or if that is even possible in Houdini. I’ve been thinking about rewriting the main engine in vex but I would need to figure out how to get vex to output points to a point cloud. But I’m hopeful that I have enough time to make this a really smooth system by the end of the quarter.

Here is a Image produced by the current version of my Fractal Flame system.

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