Vex Woes

So I’ve been trying to create a vex version of the Fractal Flame system I implemented in python. Unfortunately the pcwrite command does not seem to work in the sop context of vex so I can iterate over my points multiple times but their is no way to output or plot each of those iterations. I hacked something together using a ForEach node but it was slower than the equivalent operation written in python. This is very frustrating because I’ve tested vex and when it is just crunching the numbers it is orders of magnitude faster than python.

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